Tick Tock Bonk
Plays herePuzzleStrategy3DEN
A puzzle-tactics game made for phones: place your pieces, then watch a cartoon-style 3D scene play out to see whether your plan wins. Levels keep getting harder, and there is a gauntlet, a daily puzzle and a toybox. Kyle Blanchard used Fable 5.2 Ultra for planning, with Sonnet and Opus for research and building.
Checked by us on 2026-11-12: loads and plays inside this page.
Prompt
We are going to make a game. Use Fable Ultra for planning, and Sonnet/Opus as needed for research & implementation. Your goal, by the end, is to have an incredibly fun game with a core loop that is addicting and only gets more fun. The skill ceiling should be high and the floor should be low. Easy to play, hard to master. It should be designed for mobile phones. I want it to be some sort of puzzle tactical game. Where you are placing pieces or characters strategically, and then you see an animation of how everything plays out. It either works out as a win, or a loss. It requires depth of thinking. Levels get progressively harder and there is an endless mode. The visual style should be simple but compelling. A unique, 3d perspective based where there is almost cartoon-like realness. Like a cartoon come to life This is the guidance you get. The most important thing: core loop, visual fidelity, and addictive nature.
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