Open-source kits, the tools creators used and the prompts they shared, collected from the games on this site. Every link was opened and checked by us.
Open-source kits and skills
PixelFX MIT
244 pixel-art effects for games: explosions, lightning, fire, ice, portals, spell circles and combo finishers. Every effect is drawn live by a small piece of code, so you can recolor, resize or flip it in the browser. It ships a Claude Code skill that renders frames, checks its own work and keeps adjusting, and it can export transparent sprite sheets for Unity, Godot or video work.
A kit for webcam hand games in the browser: MediaPipe hand tracking, a gesture engine with smoothing so gestures don't flicker, a three.js starter game and a playbook for coding agents. Give your AI the repo link and ask for a game; there is also a Claude Code skill.
An agent skill for Claude Code and Codex that builds a playable 3D action game in the browser from scratch, with AI-generated assets. The demo game 雾锁山门 was made with it.
He asked for a short, fast, chaotic run you beat by memorising where enemies and obstacles come from, and says he compared it to Flappy Bird in his prompts.
Built in 3 prompts; two of them per the author: "Let's make mobile work please" and "Ok let's add multiplayer the simplest way". Music generated with Suno.
You know, you should also build me a FPS. Insanely detailed quality pls, something that looks visually like it can keep up with AAA. Make it small in scope (like a tiny level) but otherwise impressive photorealistic grap…