COO: Toronto Bird Simulator
A bird simulator over the Greater Toronto Area. Yegor left Fable 5.2 working overnight on a new game mode with more city realism, closer to real time.
Watch on X23 games built with Claude Fable 5.2 that their creators have shown on video. Tap a card to watch it on X.
A bird simulator over the Greater Toronto Area. Yegor left Fable 5.2 working overnight on a new game mode with more city realism, closer to real time.
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Will Pan's 2D portfolio header, turned by Fable 5.2 into a 3D island visitors can play with.
Watch on XA skateboarding game set in London, made for phones. Kiieford played it with an Xbox controller and found the tricks feel good.
Watch on XPlant tea, water it, shade it, then steam, dry and stone-grind the leaves into matcha.
Watch on XA mountain drift game in one HTML file: 603 lines, no assets, a generated mountain and synthesized engine and tyre sounds.
Watch on XA cyberpunk game world from one prompt: six zones, a neon rain market with holographic koi and a 230 m megawall you fly straight up.
Watch on XBlendi made this "hand-painted" game in under an hour. About 1.5 million brush strokes per frame, at 200 fps in a browser tab, and open source.
Watch on XPwnies' broom-flying game, made richer overnight by Fable 5.2 with a fuller town, interactions and places to explore.
Watch on XA zombie game from one request, running from a single HTML file on desktop and mobile.
Watch on XDay 4 of a pixel-art island game: Fable 5.2 made the combat animations, including flips, dodges and combos.
Watch on XA farming-life game crossed with monster collecting, which MozeTech built with Fable 5.2 in a few hours.
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A shooter made in one chat with Fable 5.2 and Meshy's 3D agent: first playable in about 2 hours, done in 3 h 20 m for $80+.
Watch on XA fantasy game in the browser: sail through five sleeping worlds that wake up as you pass, from a gold marsh to a glowing cave.
Watch on XMaxBlade gave Fable 5.2 two Claude Max accounts and the Unreal Engine 5.9 MCP beta. Four hours later it had built a polished horror game.
Watch on XAugust's first Fable 5.2 game: football with lots of characters, team progression through neighborhood leagues and play with friends.
Watch on XA firefighting island sim built with Fable 5.2 on Claude Code, with day and night and a HUD counting fires out and still burning.
Watch on XLoktar's sledding game, remade by Fable 5.2 with a free hand. It chose a closer camera; a second version uses the original prompt.
Watch on XA duck game made by Fable 5.2 on feverdreamy's own app, which turns an idea into a phone game you can share in minutes.
Watch on XAn emergent restaurant sim that expands floor by floor, built in 3 prompts, the last one asking for a story-driven trailer.
Prompt 1 Design a simulacra of restaurant whose goal is to serve the customers, get high reviews and expand upwards and besides to new floors. It should have a hud of the activities and should be such that a single player can deploy points to play and the gameplay is emergent. (Prompts 2 and 3 are in the creator's post.)
A racing game running fully in the browser, built on Spawn with Fable 5.2, Grok and Astra: qualifying, sprint races and head-to-head multiplayer.
Watch on XAn educational winemaking game: scrub the vat, crush 250 kg of fruit, read the sugar with a hydrometer and weigh out the yeast.
Watch on XA browser fantasy MMO zone with 44 types of NPCs and monsters and a warrior with six combat abilities, built with Higgsfield.
Watch on XA playable Eiffel Tower in Roblox with a working elevator, stairs and a restaurant, done in 25 minutes. Fable even imported it into Roblox Studio itself.
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