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Tick Tock Bonk

站内玩解谜策略3D英

去 tick-tock-bonk.blanchardk.workers.dev 玩

为手机设计的战术解谜游戏:先摆好棋子,再看卡通风 3D 场景自动演一遍,成败一目了然。关卡越来越难,还有连战、每日一题和玩具箱模式。Kyle Blanchard 用 Fable 5.2 Ultra 做规划,Sonnet 和 Opus 负责调研和实现。

我们在 2026-11-12 实测: 本页内能正常加载并游玩。

提示词

We are going to make a game.

Use Fable Ultra for planning, and Sonnet/Opus as needed for research & implementation.

Your goal, by the end, is to have an incredibly fun game with a core loop that is addicting and only gets more fun. The skill ceiling should be high and the floor should be low. Easy to play, hard to master. It should be designed for mobile phones.

I want it to be some sort of puzzle tactical game. Where you are placing pieces or characters strategically, and then you see an animation of how everything plays out. It either works out as a win, or a loss. It requires depth of thinking. Levels get progressively harder and there is an endless mode. The visual style should be simple but compelling. A unique, 3d perspective based where there is almost cartoon-like realness. Like a cartoon come to life

This is the guidance you get. The most important thing: core loop, visual fidelity, and addictive nature.

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